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Voice and avatars

Narration is written and voiced separately from the recording. That separation is what makes a correction cheap — you change a line, not a take.

The script​

Each scene carries one narration line. Edit them in the script view, which reads top to bottom like a document.

Rewrite with AI rephrases a selected line — for tone, length or clarity — without touching the rest. Useful for tightening a line that runs long against its scene.

Choosing a voice​

Pick from the voice catalogue, or keep the original audio from your recording if your own narration is already right. A workspace can set a default voice so every new project starts on-brand.

Listen to one scene before generating them all.

Pacing and pauses​

Pacing is a project-level setting. Insert pauses where the viewer needs a beat — after a result appears, before a new section.

Pronunciations​

Product names and acronyms are where synthetic voices fail. Add them to the pronunciation list once and every project in the workspace gets it right. Don't spell words phonetically in the script — that fixes one line and corrupts your captions.

Avatars​

An optional on-screen presenter. Choose an avatar from the catalogue and set its placement in the frame.

Avatars are the most expensive thing in a render, so they are worth previewing on one scene before applying to a whole project. Cost shows up in the estimate before you approve a job.